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About Me
I am an environment artist experienced in the development of both hard surface and organic assets for AAA games, where I’ve become familiar with both proprietary and commercially-available engines. I’m a fast learner, quick to
adapt, and always eager to be part of a great team.
Currently:
Respawn Entertainment, Star Wars Jedi: Survivor™
Formerly:
Santa Monica Studio, God of War Ragnarök
Resume
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